STAR TREK - The Game
A strategic game of logic, trivia, & chance.
For 2 to 6 players or teams. Ages 10+. Gametime 1-2 hours
Game complete with: 6 Player Spheres; Game Board; 1 die; 6 Status Consoles; 12 Warp Engine Icons; 6 Impulse Engine Icons; 6 Phaser icons; 6 Forcefield icons; 200 Question & Answer Cards; 30 Docking Cards; Card Dispenser; 12 Awards of Valor; 24 Planet Citations; Certificate of Authenticity; 5 Planet Hologram Labels (already attached); Instructions; Certificate Of Authenticity. Weight: Over 4 pounds.
©1992 by Classic Games (This game is out of print)
Players must navigate their way to each of the four planets by correctly answering questions from each of five categories, obtaining four citations and returning to STARFLEET Command intact and functional.
Players select a colored game piece, and are given a status console (plastic holder) with the icons of their ship (warp engines, shields, etc.). Players place their piece at the center of the board - Starfleet command. Players roll the die to decide who goes first.
Players move their piece around the board to visit different planets which are in each corner of the board (one corner has two planets, and you must visit both). The planets may be visited in any order. After successfully visiting each planet, players return to Starfleet command & docks to win.
On a turn, a player rolls the die to determine how far they may move. After they move, they must answer a trivia question. The difficulty of the question depends upon how many planets you have successfully visited. If the trivia question is answered correctly, the player rolls again and answers another trivia question. (The rules state that it is possible for one player to win without ever relinquishing the turn.) If the trivia question is answered incorrectly, then the turn ends.
Arrival at planets is by exact count. After answering the trivia question for the planet, a citation card is given to the player to note that they were successful. With each planet visited, the difficulty of the questions changes by one level.
There are five levels of difficulty: Warp 1 consists of simple trivia that most people who have seen Star Trek can answer. Warp 2 questions may require players to know episode names, but otherwise is not too difficult for the average viewer. Warp 3 questions could require specific knowledge of individual missions from specific episodes, that a Trekkie fan should not have too much trouble with. Warp 4 questions sometimes ask the names of the planets visited in each episode & is the most difficult of the game, often requiring a question concerning planet Earth to get past. Docking questions require a recap of a mission or event from the first three Star Trek movies. The trivia covers the Original Series and the first three movies, not the animated series or Next Generation.
As you move around the board there are several obstacles. Gravitational wells (triangular arrows) force a ship to move in a particular direction. Time Portals allow a ship to move quickly from one end to another (thus speeding the travel process along). There are some special spaces on the board that the rules refer to as Attack spaces. These stop your movement and cause components of your ship to be damaged (e.g. Lose phasers).
Contact with other ships is not allowed. No ship may come within 1 space around any other. This can be used to force opponents into some of the board obstacles. The board movement can be a little competitive if players want to struggle with each other.
The first player or team to collect all 4 planet markers and return to the Starbase wins.
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